Unity Cloud Status Check

Continuous Integration for Unity projects using the Unity Cloud Build feature


Generate your configuration file

Configuration file generator

Use this form to generate your configuration file.

Read the docs for more info.


Fields

orgId

Your organization ID, you can find it in the URL of Unity’s developer dashboard: https://dashboard.unity3d.com/organizations/ORG-ID/projects/.

projectId

Your project ID, you can find it as Project ID in the Overview tab of your project in the developers dashboard.

buildPlatform

The platform to evaluate, the options are ios, android, webplayer, webgl, standaloneosxintel, standaloneosxintel64, standaloneosxuniversal, standalonewindows, standalonewindows64, standalonelinux, standalonelinux64, standalonelinuxuniversal.

If you don’t fill this field, it will default to standalonewindows64.

unityVersion

latest or a unity dot version with underscores (ex. 4_6_5).

Default: null.

autoDetectUnityVersion

If it should autodetect the unity version. If false it will use the version set in unityVersion.

Default: true

useClosestVersion

If auto detect is on, and the current version is not available yet, use the closest version possible. (Ex.: If 2019.2.11f is not available, use 2019.2.10f)

Default: true

runTests

If the build should run the tests. Defaults to false.

failedTestFailsBuild

Fail the build if one of the tests fails. Defaults to false.

preExportMethod, postExportMethod, preBuildScript & postBuildScript

Scripts executed before or after the build starts. It’s an optional parameter.

scriptingDefineSymbols

Scripting Define Symbols that should be configured for the build.

cleanBuild

If every build should be a clean one. Defaults to false.

Note: the first build for every PR is always a clean build. If set to false, a second build will be a dirty one.

delayBeforeBuild

How many seconds the build should delay before starting. Defaults to 0.